tags: reference
-
oftenpaper.net/sierpinski.htm
#
4480 days ago
quilime
-
Shouting Hard - waving my arms!
#
4532 days ago
quilime
-
The Definitive C++ Book Guide and List - Stack Overflow
#
4624 days ago
quilime
-
WANKEN - The Art & Design blog of Shelby White
#
4814 days ago
quilime
-
Golden Section References
#
4837 days ago
quilime
-
Directed acyclic graph - Wikipedia, the free encyclopedia
#
4936 days ago
quilime
-
Theo Jansen Mechanism
#
5016 days ago
quilime
-
Interpreted Languages: PHP, Perl, Python, Ruby (Sheet One) - Hyperpolyglot
Interpreted Languages: PHP, Perl, Python, Ruby (Sheet One)
a side-by-side reference sheet
#
5068 days ago
quilime
-
hypergeometric SSH Dos and Donts
#
5075 days ago
quilime
-
Sonic Physics Guide - Sonic Retro
ROM Hacks make the process of developing a functional Sonic game with unique art, enemies, and modifications much easier, since the game engine and basic mechanics are already functional. However, if the game requires a different game engine, modifying existing low-level assembly may be inappropriate, and some game designers might choose to program their own unique game engine. The physics of a game engine are rules that describe how to transform the player's input (either in the form of buttons, keyboard, or even a mouse if the designer feels inclined) into appropriate changes in the position of the sprites in the game (such as the Sonic sprite, or alternatively, how enemy sprites will respond). These physics guides will hopefully make the process of simulating the rules used in Sonic games easier.
#
5107 days ago
quilime
-
A place TIME forgot - Benteng Chittorgarh, India - Imgur
#
5109 days ago
quilime
-
filsinger.me - Emacs, Git, Business & Pleasure
#
5129 days ago
quilime
-
mel wiki - - Your Maya mel / Python / API / scripting resource on the web -
#
5132 days ago
quilime