tags: reference
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oftenpaper.net/sierpinski.htm
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4418 days ago
quilime
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Shouting Hard - waving my arms!
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4470 days ago
quilime
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The Definitive C++ Book Guide and List - Stack Overflow
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4561 days ago
quilime
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WANKEN - The Art & Design blog of Shelby White
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4752 days ago
quilime
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Golden Section References
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4775 days ago
quilime
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Directed acyclic graph - Wikipedia, the free encyclopedia
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4873 days ago
quilime
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Theo Jansen Mechanism
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4954 days ago
quilime
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Interpreted Languages: PHP, Perl, Python, Ruby (Sheet One) - Hyperpolyglot
Interpreted Languages: PHP, Perl, Python, Ruby (Sheet One)
a side-by-side reference sheet
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5006 days ago
quilime
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hypergeometric SSH Dos and Donts
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5013 days ago
quilime
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Sonic Physics Guide - Sonic Retro
ROM Hacks make the process of developing a functional Sonic game with unique art, enemies, and modifications much easier, since the game engine and basic mechanics are already functional. However, if the game requires a different game engine, modifying existing low-level assembly may be inappropriate, and some game designers might choose to program their own unique game engine. The physics of a game engine are rules that describe how to transform the player's input (either in the form of buttons, keyboard, or even a mouse if the designer feels inclined) into appropriate changes in the position of the sprites in the game (such as the Sonic sprite, or alternatively, how enemy sprites will respond). These physics guides will hopefully make the process of simulating the rules used in Sonic games easier.
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5044 days ago
quilime
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A place TIME forgot - Benteng Chittorgarh, India - Imgur
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5047 days ago
quilime
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filsinger.me - Emacs, Git, Business & Pleasure
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5067 days ago
quilime
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mel wiki - - Your Maya mel / Python / API / scripting resource on the web -
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5069 days ago
quilime