tags: graph
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Bresenham modified algorithm - ALL the points
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2068 days ago
lioku
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The World's First Full HD 360° Camera by GIROPTIC — Kickstarter
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2431 days ago
lioku
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Flickr: Emma McNally1's Photostream
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2431 days ago
quilime
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Bublcam
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2487 days ago
lioku
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Graph Theory Lessons
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2559 days ago
quilime
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GPU Gems 3 - Chapter 1. Generating Complex Procedural Terrains Using the GPU
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2596 days ago
quilime
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Map Projection Transitions
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2623 days ago
quilime
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oftenpaper.net/sierpinski.htm
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2657 days ago
quilime
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Getting Pixels onto the Screen – #3 – Views
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2688 days ago
quilime
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Learning Modern 3D Graphics Programming
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2701 days ago
quilime
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OpenGL 101: Matrices - projection, view, model | Solarian Programmer
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2701 days ago
quilime
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OpenGL 101: Matrices - projection, view, model | Solarian Programmer
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2701 days ago
quilime
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Slant - What are the best programming fonts?
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2820 days ago
quilime
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1ucasvb's lab
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2826 days ago
quilime
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Equipment | Scott Haefner‘s Kite Aerial Photography
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2864 days ago
lioku
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Using OpenGL ES 2.0 on the Raspberry Pi without X windows. « Random Hacks
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2910 days ago
lioku
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WebGL MAX parameters test
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2929 days ago
lioku
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Chris Jordan - Midway
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3026 days ago
quilime
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How to Upgrade Your Notebook Graphics Card Using DIY ViDOCK
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3038 days ago
lioku
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PE4H (PCIe passive adapter ver2.4)
PCIe x16 2.1 -> Express Card Adapter
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3038 days ago
lioku
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Camera Pi - DSLR Camera with Embedded Rasberry PI
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3072 days ago
quilime
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Prometheus: rebuilding hallowed vfx space | fxguide
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3138 days ago
lioku
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Ken Shirriff's blog: A new multi-branch algorithm to render rational-exponent Mandelbrot fractals: Part I
extensive article on fractal maths
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3164 days ago
quilime
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john-chapman.net - SSAO Tutorial
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3168 days ago
lioku
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Seamless Noise - GameDev.net
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3217 days ago
quilime
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Seamless Noise - GameDev.net
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3217 days ago
lioku
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PS2: Shadow of the Colossus - Making ofMaking of ... Playstation 2
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3218 days ago
lioku
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GPU Gems 3 - Chapter 1. Generating Complex Procedural Terrains Using the GPU
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3218 days ago
lioku
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Karl Sims: Artifical Evolution for Computer Graphics
This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphics and animation.
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3231 days ago
quilime
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libcaca -- Caca Labs
libcaca is a graphics library that outputs text instead of pixels, so that it can work on older video cards or text terminals. It is not unlike the famous AAlib library, with the following improvements:
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3238 days ago
quilime
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dvdp
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3253 days ago
quilime
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davidope
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3253 days ago
quilime
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Hershey Vector Font
It is sometimes necessary to have a simple set of characters made up of vectors, the Hershey set of vectors is one of the standard descriptions in the public domain. They were originally created by Dr. A. V. Hershey while working at the U. S. National Bureau of Standards.
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3259 days ago
quilime
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Hershey Vector Font Samples
The following figures show samples of various Hershey vector-drawn fonts. The SHOWFONT command was used to create these figures. For example, to display the following figure on the screen, you would the command:
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3259 days ago
quilime
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A Simple and Practical Approach to SSAO
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3266 days ago
lioku
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From Sand to Processor or How a CPU is made - Intel
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3269 days ago
quilime
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Alicja Dobrucka
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3279 days ago
quilime
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Maniackers Design Font | デザインフォント | mksd.jp
both free and shareware fonts freely for noncommercial personal purposes, such as creating a logo for a personal web site, free web design materials, goods or banners.
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3294 days ago
quilime
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50 Watts
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3296 days ago
quilime
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Jon Rafman : 9 Eyes
Found scenes from Google Street View
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3315 days ago
lioku