tags: programming
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Duality and the End of Reactive | Lang.NEXT 2014 | Channel 9
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2397 days ago
lioku
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C++ Seasoning | GoingNative 2013 | Channel 9
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2434 days ago
lioku
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GDC Vault - Classic Game Postmortem - OUT OF THIS WORLD/ANOTHER WORLD
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2468 days ago
lioku
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Finding a Way Out
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2468 days ago
lioku
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Game Programming Patterns
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2468 days ago
lioku
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Introduction to Clojure - Modern dialect of Lisp (Part 1) / by @nardove + @toxi
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2582 days ago
quilime
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Lua as an Effect File Format at The Little Grasshopper
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2615 days ago
quilime
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OpenGL 3.3 - Tutorials - Megabyte Softworks
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2622 days ago
quilime
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NA » NES Programming
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2684 days ago
quilime
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Getting Pixels onto the Screen – #3 – Views
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2695 days ago
quilime
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Vertex displacement with GLSL - Blog - Clicktorelease
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2697 days ago
quilime
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Learning Modern 3D Graphics Programming
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2708 days ago
quilime
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OpenGL 101: Matrices - projection, view, model | Solarian Programmer
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2708 days ago
quilime
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OpenGL 101: Matrices - projection, view, model | Solarian Programmer
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2708 days ago
quilime
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Shouting Hard - waving my arms!
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2716 days ago
quilime
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Prince Of Persia Code Review Part 1
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2773 days ago
quilime
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Prince Of Persia Code Review Part 1
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2773 days ago
quilime
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Pony ORM 0.4 documentation
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2836 days ago
quilime
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Obscure C++ Features - Made by Evan
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2837 days ago
quilime
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Using OpenGL ES 2.0 on the Raspberry Pi without X windows. « Random Hacks
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2917 days ago
lioku
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GNU Octave
GNU Octave is a high-level interpreted language, primarily intended for numerical computations.
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2942 days ago
quilime
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Spectral Audio Signal Processing
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2942 days ago
quilime
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KVR: Forum - DSP and Plug-in Development
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2942 days ago
quilime
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The Workings of FR-08′s Sound System, Part I | kb's blog
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2942 days ago
quilime
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Realtime Audio on iOS Tutorial: Making a Mandolin | AriVibes
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2948 days ago
quilime
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http://www.musicdsp.org/
Musicdsp.org is a collection of data, gathered for the music dsp community.
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2948 days ago
quilime
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code.compartmental
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2949 days ago
quilime
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kragensitaker comments on Programming thought experiment: stuck in a room with a PC without an OS.
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2949 days ago
quilime
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Mokafolio Projects
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2960 days ago
quilime
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What Every Programmer Absolutely, Positively Needs to Know About Encodings and Character Sets to Work With Text
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2994 days ago
quilime
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Textmate to VIM | Jack Kinsella - Rails Developer Berlin
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2996 days ago
quilime
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Javascript Territory - Jster Javascript Catalog
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3014 days ago
quilime
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tonfall - Tiny AS3 Audio Framework - Google Project Hosting
an audio engine and is rather focussed on readability and simplicity than performance optimizations
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3030 days ago
quilime
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Seamless Noise - GameDev.net
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3224 days ago
quilime
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Seamless Noise - GameDev.net
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3224 days ago
lioku
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PS2: Shadow of the Colossus - Making ofMaking of ... Playstation 2
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3225 days ago
lioku
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http://artifex.org/~hblanks/talks/2011/pep20_by_example.html
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PEP 20 (The Zen of Python) by example
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3239 days ago
quilime
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Interpreted Languages: PHP, Perl, Python, Ruby (Sheet One) - Hyperpolyglot
Interpreted Languages: PHP, Perl, Python, Ruby (Sheet One)
a side-by-side reference sheet
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3251 days ago
quilime
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Sonic Physics Guide - Sonic Retro
ROM Hacks make the process of developing a functional Sonic game with unique art, enemies, and modifications much easier, since the game engine and basic mechanics are already functional. However, if the game requires a different game engine, modifying existing low-level assembly may be inappropriate, and some game designers might choose to program their own unique game engine. The physics of a game engine are rules that describe how to transform the player's input (either in the form of buttons, keyboard, or even a mouse if the designer feels inclined) into appropriate changes in the position of the sprites in the game (such as the Sonic sprite, or alternatively, how enemy sprites will respond). These physics guides will hopefully make the process of simulating the rules used in Sonic games easier.
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3290 days ago
quilime
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Regular Expression Matching with a Trigram Index
how google code search worked
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3292 days ago
quilime
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Understanding JavaScript OOP
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3302 days ago
lioku
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The Art of Unix Programming
The Art of Unix Programming attempts to capture the engineering wisdom and philosophy of the Unix community as it's applied today - not merely as it has been written down in the past, but as a living "special transmission, outside the scriptures" passed from guru to guru. Accordingly, the book doesn't focus so much on "what" as on "why", showing the connection between Unix philosophy and practice through case studies in widely available open-source software.
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3304 days ago
quilime
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mel wiki - - Your Maya mel / Python / API / scripting resource on the web -
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3315 days ago
quilime
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Coding Horror: A Visual Explanation of SQL Joins
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3316 days ago
quilime
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Computer Laboratory – Course material 2010–11: Concepts in Programming Languages
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3316 days ago
quilime
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John Resig - JavaScript as a First Language
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3322 days ago
quilime
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John Resig - JavaScript as a First Language
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3322 days ago
lioku
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ded/morpheus - GitHub
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3324 days ago
lioku
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A web-focused Git workflow | Joe Maller
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3324 days ago
lioku